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	<title>Comments for Crashtastic</title>
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	<link>http://www.crashtastic.com</link>
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	<lastBuildDate>Sun, 27 Jan 2013 22:35:56 +0000</lastBuildDate>
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		<title>Comment on Look at the new Editor UI by akxe</title>
		<link>http://www.crashtastic.com/2012/12/09/look-at-the-new-editor-ui/#comment-386</link>
		<dc:creator>akxe</dc:creator>
		<pubDate>Sun, 27 Jan 2013 22:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.crashtastic.com/?p=426#comment-386</guid>
		<description><![CDATA[Few thing:
1. Zoom to fit, would be nice but not necesery
2. Get the view into vertical aligment

Not about editor but really needed
3. Remember the key config, and the power of every single rocket
4. If possible asign one rocket to multiple keys (ex.&quot;W&quot; &amp;&amp; &quot;T&quot;)]]></description>
		<content:encoded><![CDATA[<p>Few thing:<br />
1. Zoom to fit, would be nice but not necesery<br />
2. Get the view into vertical aligment</p>
<p>Not about editor but really needed<br />
3. Remember the key config, and the power of every single rocket<br />
4. If possible asign one rocket to multiple keys (ex.&#8221;W&#8221; &amp;&amp; &#8220;T&#8221;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Crashtastic reaches Steam Greenlight Top 100 in less than a week! by Crashtastic Preview &#124; Greenlit Gaming</title>
		<link>http://www.crashtastic.com/2012/10/25/crashtastic-reaches-steam-greenlight-top-100-in-less-than-a-week/#comment-385</link>
		<dc:creator>Crashtastic Preview &#124; Greenlit Gaming</dc:creator>
		<pubDate>Sun, 20 Jan 2013 21:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.crashtastic.com/?p=405#comment-385</guid>
		<description><![CDATA[[...] Steve&#160;&#8226;&#160;January 20, 2013     Build your car. Add your rockets. Smash! Boom! Bang! Crashtastic, is a Crashtest dummy styled sandbox physics game, created by Mark Smith which puts you in the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Steve&nbsp;&bull;&nbsp;January 20, 2013     Build your car. Add your rockets. Smash! Boom! Bang! Crashtastic, is a Crashtest dummy styled sandbox physics game, created by Mark Smith which puts you in the [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Crashtastic 2012 Year in Review by Grakiao</title>
		<link>http://www.crashtastic.com/2013/01/13/good-bye-2012/#comment-381</link>
		<dc:creator>Grakiao</dc:creator>
		<pubDate>Mon, 14 Jan 2013 00:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.crashtastic.com/?p=436#comment-381</guid>
		<description><![CDATA[Amazing year for this game, I wish you look with the future of it! I really am glad to be part of this experience.]]></description>
		<content:encoded><![CDATA[<p>Amazing year for this game, I wish you look with the future of it! I really am glad to be part of this experience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Update on 0.4.8 by DDR</title>
		<link>http://www.crashtastic.com/2012/12/01/update-on-0-4-8/#comment-380</link>
		<dc:creator>DDR</dc:creator>
		<pubDate>Sun, 02 Dec 2012 01:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.crashtastic.com/?p=421#comment-380</guid>
		<description><![CDATA[Personal story:
Initial Estimate: Two Weeks
Actual Duration: 13 Months
Subject: The game I made, Cube Trains.

You&#039;re still doing better than I am, Mark. Looking forward to the rotating joints, I have plans to make a rocket-propelled monster truck. &gt;:D]]></description>
		<content:encoded><![CDATA[<p>Personal story:<br />
Initial Estimate: Two Weeks<br />
Actual Duration: 13 Months<br />
Subject: The game I made, Cube Trains.</p>
<p>You&#8217;re still doing better than I am, Mark. Looking forward to the rotating joints, I have plans to make a rocket-propelled monster truck. &gt;:D</p>
]]></content:encoded>
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	<item>
		<title>Comment on First Piston Test Video by Mark Smith</title>
		<link>http://www.crashtastic.com/2012/11/11/first-piston-test-video/#comment-379</link>
		<dc:creator>Mark Smith</dc:creator>
		<pubDate>Sun, 25 Nov 2012 17:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.crashtastic.com/?p=418#comment-379</guid>
		<description><![CDATA[There are a few things I am considering for the future, but I don&#039;t want to mention them until I&#039;ve had a chance to test it a bit.]]></description>
		<content:encoded><![CDATA[<p>There are a few things I am considering for the future, but I don&#8217;t want to mention them until I&#8217;ve had a chance to test it a bit.</p>
]]></content:encoded>
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	<item>
		<title>Comment on First Piston Test Video by MrAwesomeSause</title>
		<link>http://www.crashtastic.com/2012/11/11/first-piston-test-video/#comment-378</link>
		<dc:creator>MrAwesomeSause</dc:creator>
		<pubDate>Sun, 25 Nov 2012 16:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.crashtastic.com/?p=418#comment-378</guid>
		<description><![CDATA[This update looks like it can really help the game as far as movement goes, so are there any other ways of moving your robot you are thinking about?]]></description>
		<content:encoded><![CDATA[<p>This update looks like it can really help the game as far as movement goes, so are there any other ways of moving your robot you are thinking about?</p>
]]></content:encoded>
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		<title>Comment on First Piston Test Video by SpineLizard</title>
		<link>http://www.crashtastic.com/2012/11/11/first-piston-test-video/#comment-377</link>
		<dc:creator>SpineLizard</dc:creator>
		<pubDate>Sun, 18 Nov 2012 20:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.crashtastic.com/?p=418#comment-377</guid>
		<description><![CDATA[Ok thanks for the reply.]]></description>
		<content:encoded><![CDATA[<p>Ok thanks for the reply.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First Piston Test Video by Mark Smith</title>
		<link>http://www.crashtastic.com/2012/11/11/first-piston-test-video/#comment-376</link>
		<dc:creator>Mark Smith</dc:creator>
		<pubDate>Sun, 18 Nov 2012 14:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.crashtastic.com/?p=418#comment-376</guid>
		<description><![CDATA[There is a way to control them. You essentially assign a key to each direction, and can use them during the simulation. This should be in the next patch, which will be soon.]]></description>
		<content:encoded><![CDATA[<p>There is a way to control them. You essentially assign a key to each direction, and can use them during the simulation. This should be in the next patch, which will be soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First Piston Test Video by SpineLizard</title>
		<link>http://www.crashtastic.com/2012/11/11/first-piston-test-video/#comment-375</link>
		<dc:creator>SpineLizard</dc:creator>
		<pubDate>Sat, 17 Nov 2012 22:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.crashtastic.com/?p=418#comment-375</guid>
		<description><![CDATA[Haha! When do you think this update would be ready?
Also how exactly do the pistons work? Is there a way to control them?]]></description>
		<content:encoded><![CDATA[<p>Haha! When do you think this update would be ready?<br />
Also how exactly do the pistons work? Is there a way to control them?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Database Issues by Mark Smith</title>
		<link>http://www.crashtastic.com/2012/10/13/database-issues/#comment-372</link>
		<dc:creator>Mark Smith</dc:creator>
		<pubDate>Sat, 13 Oct 2012 18:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.crashtastic.com/?p=378#comment-372</guid>
		<description><![CDATA[Sorry. This is frustrating for me as well. I&#039;m going to investigate moving the servers to a different location.]]></description>
		<content:encoded><![CDATA[<p>Sorry. This is frustrating for me as well. I&#8217;m going to investigate moving the servers to a different location.</p>
]]></content:encoded>
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