I’m back from taking a few days away for the holiday, and wanted to give everyone a quick update on the plans for 0.4.4.
First, bugs fixes, bug fixes, bug fixes…
There was a bug in the win condition for the new “Crossing the Chasm” level, I fixed that already. That’s what I get for making changes at the last minute before shipping the release. One of the benefits of being a solo developer is, that you get to make all the decisions, but the downside is you have to own up to the mistakes!
I’m going to try and nail down the infamous “Cant press GO from time to time, have to create new design” bug. If anyone has a consistent way to reproduce this bug please let me know!
I’ve got to fix the remnants of the extra piece saving bug as well.
Next, new Levels….
I already have a few levels in various stages of completion, so I expect to have another two levels ready by the time 0.4.4 goes out the door. Right now, I am working on finding the sweet spot, between a level being challenging and different at the same time not having it be frustrating. Not always the easy thing.
New Feature Investigation… Tweak-able Rockets
Lots, and I mean lots of you asked for the ability to tweak the rockets. I am going to investigate adding the ability to:
- adjust individual power of the rockets
- adjust individual start time and length of rocket burn
- turning on and off rockets with assignable keys.
I can’t guarantee that this will make it in the game, but I want to do a quick implementation, and play around with these features. I really like the sound of these features in the game, but I am concerned how it will change the core of the gameplay of Crashtastic. I’ll update you guys in a few days when I’ve got something running.
Timing of the patch…
“When it’s done”. I’m trying to keep to a steady cadence of updates, but investigating a new feature isn’t as quick as adding a new level, so I would expect this patch to take longer than 0.4.2 or 0.4.3.