I think I finally nailed down the issues with the in game camera. I still have some testing to do, but I should be updating the game this week.
I just wanted to let everyone know that with the huge influx of new users, the server is having some growing pains. This should hopefully be resolved soon. In the meantime you may experience some difficulties purchasing or downloading the game. I appreciate your patience, and apologize for the inconvenience.
The Crashtastic website should be a bit more responsive now. There was a bit of downtime thanks to the Bro Army!
In case you haven’t seen it PewDiePie posted a hilarious video of Crashtastic….
Crashtastic Version 0.5.1:
- Fix for background of editor not rendering on some hardware.
- Several Performance improvements.
WoW! That took entirely too long…but I am finally done with all of the animations for the intro cinematic for the story mode. It almost killed me, but what doesn’t kill you makes you stronger as they say.
Anyhow, I’m back to coding again, which makes me happy. Not having an artist working with me really hampers productivity, for the next project, I think I will have to partner with someone.
I’m looking at doing a patch very soon to address some simulation issues, and the dreaded editor bug some people are experiencing. I updated to the latest version of Unity, which will probably be the last update until the game is released! Once the patch is out, I will be back to building out the new content for the story, which should hopefully go faster than the creation of the cinematic did.
It’s been a bit since I’ve posted an update, so I wanted to bring everyone up to speed on things I am working on!
First off, I’ve been working on finishing the intro cinematic for the story mode. As a one-man developer, it’s taken some doing, but I am really pleased with the results. I’m going to be hiring another composer to create new music for the intro as well. I still have about a week left to do on tuning it, then I can get back to some other important areas.
Next, I’ve been looking into the strange background editor issue. I think I have a fix for this, and will be patching the game soon to hopefully resolve the issue once and for all.
I’m also looking into improving the simulation a bit. Since 0.4.4 my performance enhancements have decreased the quality of the simulation, and I will be tweaking some of them to get it to be more stable.
After this, I’ll be going back to some new level design, and adding a few remaining gameplay elements. Still hoping to finish the game by early 2014! Wish me luck!
I’m excited to announce that Curse Gaming and I have teamed up to create the official Crashtastic wiki. It’s still in it’s early phases, but I will be updating it as the game moves towards release. That being said, it is a wiki, so anyone can contribute! I would love to see it be a resource for players looking to enhance their Crashtastic experience.
Go take a look and contribute!
Crashtastic Version 0.5.0:
Bug Fixes and Improvements:
- Added a true follow camera. I will be continuing to iterate on the camera in future patches.
- Changed the default camera position to be behind the robot in many levels.
- Changed the art of the checkpoints.
- Updated to latest Unity version 4.2
- Various backend changes to get ready for Steamworks integration.
I am happy to finally announce that Crashtastic has been greenlit for release on Steam! I can’t tell you how excited I am to finally know for sure that the Steam community will be able to enjoy the game I have worked on for over two years. I want to extend a thank you to everyone how voted “yes”, and for all the great feedback during this process. This game wouldn’t be what it is without your support.
Crashtastic Version 0.4.9 Now Available!
Crashtastic Version 0.4.9 Release Notes:
Crashtastic, added the piston part in patch 0.4.8. Unfortunately it didn’t work very well. This patch aims to fix those issues.
- Improved stability by rewriting the piston code.
- Increased piston strength.
- Fixed several issues related to Piston placement in the editor.
- Changed the art for the piston
- Add ability to have multiple key binds per piston. This can be done via the tuning menu.
Bug Fixes and Improvements:
- Fixed a few issues with the editor for pistons and braces. You no longer need to attach it to two nodes. One will be created at the correct location.
- Fixed hotkey functioning when in the tuning editor.
- Increased joint strengths for all parts. Vehicles should be a bit more rigid.
- Added replay functionality to sandbox mode.